CHECKD.

Development of an automatic booth for disease testing.

Startup website
year
2022
CLIENT
Master thesis | diaxxo AG
FIELD
Service & experience design
my role
Full product-service system design

the brief

Leverage the innovative technologies developed by Diaxxo AG (devices capable of running Polymerase Chain Reaction analysis in a very short amount of time) to develop an automatic booth for Covid-19 testing, with the end goal of designing all the different elements of the Product-Service System through a human-centered approach.

the PROCESS

The development of this project spanned along eight months. In this solution’s development my role complemented the engineering team’s focus on technical aspects and ensured, for the first time in this context, a focus on the user, their experience, and interactions.

Mainly I designed the service and the user experience, and also leveraged my background expertise in interior design and communication.

It was carried out in collaboration with the Department of Chemistry and Applied Biosciences at the Eidgenössische Technische Hochschule (ETH) Zürich (as the main host institution), Diaxxo AG, a biotech startup and spin-off of ETH’s Functional Materials Laboratory, and PD|Z, a group within ETH that focuses on system-oriented product development and innovation
first phase: exploring
The exploring phase consisted of a series of “sub-phases”: discovering – mapping – educing. These three activities were applied to two distinct layers of the project in the same manner: the context and the existing concept (fasTest).
LAYER #1: The Context

During the discovering phase, the goal was to gain a deeper understanding of the problem or situation that was being addressed and its wider context, including factors such as infectious diseases, testing options, and wider impacts.

To achieve this, desk research was conducted on more general topics that were then funneled into a selection specific to COVID-19. In the mapping phase, the results of a survey were elaborated and integrated with the information gathered during the initial research to create multiple "testing experience maps."
These maps were visual representations of the "old" object-behavior-narrative drafted as a starting point. The maps captured the people's perceptions, behaviors, and feelings related to multiple experiences linked to the testing process.
Finally, in the educing phase, a further layer of analysis was added to the testing experience maps, showing pain and pleasure points. This layer of analysis helped to extract insights and ideas from the data, which could be used to inform and guide the design process.
User surveys
User survey results
Experience Map: PCRPcr_experience_pain and pleasure points
LAYER #2: fasTest

In parallel with user research, a thorough exploration of the existing idea was carried out. The project proponent had, in fact, already autonomously drafted a rough product for implementing the technology, in a draft called “fasTest”.
I analyzed and mapped the user “experience” associated with this concept, and subsequently expanded on it. Through this process, I was able to identify what worked and what did not, as well as potential future opportunities for action.
As a closure to the exploration phase I presented my findings as a counterbrief in an alignment meeting with the start-up and proposed new possible directions.

Despite this many points were still undefined, for example regarding motivations and some touchpoints, but especially the "testing stations" themselves and critical journey steps, such as the testing procedure.
To face these open issue points the Service Design, human-centered approach called for codesign activities so to build directly with users on the existing proposals. This (officially) opened the ideation and design phase.
Experience Map: PCR
second phase: IDEATION AND DESIGNING
The second phase included seven co-design sessions, which involved a total of 16 people who were identified among the possible user categories, the latter defined in collaboration with the project proponents and their vision for the project in previous discussions, despite the fact that, in this particular case, the user could virtually be “anyone”
By using different types of ad hoc tools that I designed, the co-design sessions aimed to expand on the service system's essential framing and start a discussion around the different facets of the booth structure, such as the look and feel, the spaces, and the interactions with the machines inside.
Co-design report coverCodesign report booksCodesign page exampleCodesign page exampleCodesign page exampleCodesign page example
Following the co-design sessions, I was able to outline a comprehensive experience map/customer journey map, based on the insights obtained during the discussions concerning the service system.

Furthermore, I transformed the knowledge gathered about the physical product (i.e., the booth) into actual architectural requirements to use as a base to draft a more defined and functional structure, that actually matched with user needs and behaviours.

As a closure to the ideation and design phase, I presented this codesign outcome to the engineering team, along with 3 different structure proposals, various way finding systems. and four brand identity options,

Through stakeholder deliberation, one of the proposed concepts was designated as the preferred solution based on specific criteria: building complexity, forecasted cost (structure materials and construction),accessibility and aesthetics. 
Experience Map: PCRPcr_experience_pain and pleasure points
User surveysUser surveys
User survey results
Pcr_experience_pain and pleasure points
THIRD phase: prototyping
One criticality persisted, regarding the sample collection procedure taking place inside the structure.
The co-design session produced a vision for this procedure based on a very simple and straightforward sequence of steps. Unfortunately it required a complex backstage automation system that was still far from the existent and available technologies.

In trying to find a trade-off between the user and the machine, we discussed two new procedures, both compatible with the current version of the technology.
Left with three different procedures, I organized prototyping sessions, in order to define which one to actually implement in the final solution.
The first prototyping session involved 21 users and focused on the sample collection procedure, using an experience prototyping technique.
During these sessions, each participant was subjected to a simulation of all three procedures, in order. I recreated all the machine functionalities and background systems with voice and movements.
I created props and mock-ups keeping a low-fidelity and involving both everyday objects and real biomedical products, adapted to fit my goals and needs.

The insights gleaned from this session were subsequently analysed and integrated into the existing knowledge base, thus guiding the next stage of prototyping.

After the sessions I compared the recorded time spent on task and recognized patterns in errors and their causes.
This allowed me to pin-point the optimal procedure that entailed an automation level achievable in short term but also entailed minimal and simple steps for the user.
Worldwide ewaste generation
Worldwide ewaste generation
Worldwide ewaste generation
In the second prototyping session the overall journey. the full experience was tested. The aim in this case was to better understand the effectiveness of the designed product-service system (eg. what components worked or did not) and the experience at the different service moments.
A total of 14 prospective users were involved, spanning from 21 to 34 years old. This session was very complex and it entailed different layers of action, as the technique used was the service walkthrough.

It involved the simulation of the most important service moments of the journey, the interactions, the touchpoints and their relationships in time for the user to «live through» and experience as they were actually living the service itself. It therefore involved the creation of multiple set ups and environments.
First of which the creation of a 1:1 prototype of the structure itself. I personally designed and built it.
This process took around three month and entailed drafting multiple versions, sourcing materials, building and documenting processes.
Then I created multiple props and mock-ups, both physical and digital, that could act as elements or touchpoints. Examples are the sample collection procedure artefacts, like the swabs and the simulation of automation parts, which I 3d modelled and 3d printed.
I developed also functioning digital artefacts, such as the website, and the booth interfaces with real interactive elements and audio instructions.

In the end, a complex analysis of the quantitative and qualitative data recorded was made. Observations gathered were crucial as they allowed to create a set of recommendations to implement in the final solution.
Worldwide ewaste generation
Worldwide ewaste generation
Worldwide ewaste generation
Worldwide ewaste generation
Worldwide ewaste generation

the CONCEPT

During the Covid-19 pandemic, testing has become crucial for understanding and controlling the spread of infections. The three main types of tests are PCR (molecular), antigen and antibody-based tests.

While PCR is the most accurate method for detecting pathogens, it is limited to major laboratories and research institutes, due to high costs, large instruments, and the need for trained personnel.

Rapid, point-of-care (PoC) antigen tests provide results in just 30 minutes, and are a more affordable option, although their accuracy is lower than PCR testing.

Antibody tests, finally, can also provide fast PoC results, but are not suitable for detecting early stages of the disease.
CHECKD. is a service that aims to revolutionize the point-of-care testing with a new, innovative technology, by commercializing stand-alone, fast PCR testing stations for Covid-19.
what and why
Its diffusion can make quality COVID-19 testing more accessible and affordable, not only reducing the costs for the healthcare system, but also act as a crisis management tool that can help control the spread of the virus.

Running with an innovative technology that integrates sample collection, sample preparation, and PCR testing into an automated "test machine", a complete PCR analysis in a very short time (<40 min) can be carried out.
Project presentation
the SERVICE-SYSTEM
The service would operate via a network of booths located in various cities and countries (initially Switzerland to then move to EU and worldwide).
Two types of booths are offered;
🞰 CHECKD. BOOKING 🞰
This type of booth would allow users to reserve a slot for their test, in their desired location and time. The official website or the app would allow them to book from anywhere they are.
🞰 CHECKD. WALK-IN 🞰
With these booths no reservation is required. The user can directly engage with it on-site, where totems will allow them to carry out all the necessary preliminary steps.
Both CHECKD. booths will be able to generate official and compliant certificates of negativity that are valid for 72hours at a very affordable price (15 CHF a test).
Results and certificate will be directly delivered to the patient, on their preferred method and device.
Service offering, personas, system, team
the experience
With CHECKD. the aim was to provide a seamless, simple and straightforward journey for the user to go through, in order to make the testing experience, known to be connected to negative feelings and perceptions, as accessible and pleasant as possible.
UI examples
the product
The service relies on minimal, semi-open, modular temporary indoor structures, to be placed in core locations, mainly airports, stations, malls and universitites.

Core features are:
🞰 ACCESSIBILITY 🞰
The structure adheres to basic accessibility standards, accommodating individuals with different needs. components such as emergency buttons, screens, sample trays, and hooks is designed for easy access by wheelchair users. The doors are automated, eliminating the need for any manual action to open them.

Also digital elements within the structure adhere to accessibility standards. This includes considerations such as color contrast, font size, and the use of images, videos and audio to convey information effectively.
🞰 ADAPTABILITY 🞰
The structure is designed with future needs in mind, so that it can be easily modified or updated as technology or other factors change. Moreover, it can expanded or reduced in size to meet changing needs, without requiring major modifications.

The booth is designed to be reliable and durable, able to withstand regular use over a long period of time and easy maintenance.
🞰 AUTOMATION 🞰
The structures would be equipped with an automation system able to process 200 samples in 2 hours with a customer management and identity verification tool, making them available and operational 24/7.
🞰 SAFETY AND SECURITY 🞰
All the elements inside are developed so that cleanliness an health safety is ensured, such as the use of UV hand sanitization, in order to reduce the risk of contamination.
User surveysUser surveys
User survey results
Experience Map: PCRPcr_experience_pain and pleasure pointsPcr_experience_pain and pleasure points